nite/crates/ming/examples/window_positioning.rs

68 lines
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Rust
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2024-05-13 19:41:30 +00:00
use gpui::*;
struct WindowContent {
text: SharedString,
}
impl Render for WindowContent {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0x1e2025))
.size_full()
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child(self.text.clone())
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
// Create several new windows, positioned in the top right corner of each screen
for screen in cx.displays() {
let options = {
let popup_margin_width = DevicePixels::from(16);
let popup_margin_height = DevicePixels::from(-0) - DevicePixels::from(48);
let window_size = Size {
width: px(400.),
height: px(72.),
};
let screen_bounds = screen.bounds();
let size: Size<DevicePixels> = window_size.into();
let bounds = gpui::Bounds::<DevicePixels> {
origin: screen_bounds.upper_right()
- point(size.width + popup_margin_width, popup_margin_height),
size: window_size.into(),
};
WindowOptions {
// Set the bounds of the window in screen coordinates
window_bounds: Some(WindowBounds::Windowed(bounds)),
// Specify the display_id to ensure the window is created on the correct screen
display_id: Some(screen.id()),
titlebar: None,
window_background: WindowBackgroundAppearance::default(),
focus: false,
show: true,
kind: WindowKind::PopUp,
is_movable: false,
app_id: None,
}
};
cx.open_window(options, |cx| {
cx.new_view(|_| WindowContent {
text: format!("{:?}", screen.id()).into(),
})
});
}
});
}